Ideally all games should be Apple Silicon native, but that's not the case. This development allowed a rise in apple gaming again as many people owning these devices, naturally, wanted to play some games :). The GPU in the ARM chip is also different from the one found in your desktop. ![]() Now this has improved to a certain degree with intel's and AMD's APUs being quite performant, but I would say that apple still has a leg up. I get that the Mac audience seems not to have enough of a gaming audience for many devs to pour resources into porting, but Village seems good enough to make me feel optimistic about the few that will try! I low key hope that Capcom ports the rest of the RE Engine Resident Evil games over with the knowledge they have from Village's and their ARM SoC allowed a performant baseline of CPU and GPU on even their lowest end models, gone are the day where intel HD is the best you could get as the M1 SoC allowed for great performance while sipping low poer and long battery uptime. Wouldn't claim the MBP to be thin and light, especially at the 16in size I have, but it's nonetheless very impressive to me considering the system TDP and cooling properties. ![]() That said, while default settings seem leaned kinda mediumish across the board, it still ends up looking and playing very well for a laptop that runs so cool and quiet even under load (I feel like it's refusing to run its fans loud enough to be heard). Looks fine played on the 16in miniLED screen - I haven't tested trying to output to a larger display like my OLED TV but the MetalFX reconstruction seems just blurry enough that I think the game might suffer image quality wise on a larger display. 16in M1 Pro MacBook Pro runs RE Village really well at its default settings.
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